3D landing pages
A hero object, a scroll story and a layout that still converts when the 3D is switched off.
Loading model · 203 KB · meshopt
Real-time 3D web studio · reference build
Modelled in Blender, lit like a product shoot, compressed to 203 KB and scroll-choreographed in the browser. This page is the working example for the 3D Landing Playbook: every technique you see is explained there.
01 · Services
A hero object, a scroll story and a layout that still converts when the 3D is switched off.
Swap materials, colours and parts in real time, with the same lighting as the hero shot.
Launch microsites with shaders, particles and post-processing, budgeted for phones.
Blender to glTF to gltf-transform: bevelled, PBR-correct and compressed for the web.
02 · Process
Storyboard the scroll before any 3D: one idea per section, one camera move per idea.
Real-world scale, bevelled edges, clean quads. Export glTF, compress with meshopt.
PBR values, a studio softbox environment, AgX tone mapping and a little bloom.
GSAP scrubs the poses, Lenis smooths the scroll, performance guards keep 60 fps.
03 · References
Every pattern on this page comes from a live, award-winning 3D site. The playbook breaks down how each one is built.
See all references and their stacks04 · Stack
05 · Start
Follow the step-by-step plan: tools to install, the folder structure, the Blender script, the scroll choreography, the performance checklist and the deploy.